It is however, my pleasure to give you a practical guide to minimize the bankruptcy and maximize the profits you will be earning. As a mage, you want to pick up as many spells as you can. Even though this is in the macro section, all of these can be used in normal chat. If the monster doesn’t /check “Too Weak To Be Worthwhile” - even if they do, when you're resting - they might aggro you. It’s best not to try anything on your own because of how many recipes there are. Just be conscious of the economy, and try your best not to flood the markets. It will largely be played as a damage dealer and specifically a skillchain closer as they have some of the strongest WS's in the damage. You'll be making these for numerous synths to come so get used to buying Darksteel Ore, and possibly finding a supplier who will give you a large quantity of ores for a steady price. On the other hand, due to longer leveling times, large areas, and rarer drops, Windurst may well be the best area to start in for money. (/magic “Spell Name” Target), /ja - Job abilities (/ja “Job Ability” Target), /ws - Weapon Skill (/ws “Weapon Skill” Target), /equip - Used to equip things (/equip Slot “Item Name”), Line1: /party Using SATA + Viper Bite . It’ll be worth it in the end. Then, level your main’s support job (assuming it’s not one of the advanced jobs) to 37 with your previously levelled job as your sub at 18 since support jobs are always half of your main. - Targets your party list, which allows you to target up and down through names and bypasses equipment blinking and lag problems. The amount lost decreases to 8% when you hit level 20, and the amount lost maximizes at 2400 later on. There are several things you should know about it. If you’re in Valkurm Dunes, your best bet is to go back to your Home Point and run back, as it will save a lot of time. This means if your sneak/invis only lasts 20 seconds, you are without sneak/invis for 10 seconds. The Smithing Guild Masters are Mevreauche, and Ghemp respectively. First, here are a few facts. For more information about Guild Points please go to Guildworker's Union. Many players start in this area, as it the classic 'medieval' feel to it. To help give you a damn clue about where to gain Experience and Capacity Points.This is a collaborative guide, and thus information from various people and sources is included in.Most of the leveling for EXP is done solo with trusts or with a friend or two. There are two ways to make Bronze Ingots, the way above (Recommended) or you can use Beastcoins x 4. Final Fantasy XI (FFXI, FF11). If your character's race matches the predominant race of your starting nation, you will receive a ring that may help you a little bit. Tells everyone in the area. This is not 100% proven, but it the general rule of thumb between crafters. I suggest you get the timing down because you will be doing this again in the near future! Magic aggro is detected in all directions. All of them are great jobs, and if you want to level it, don’t let the difficulty of the job quest discourage you. Darksteel Ingots are a great synth for any level Smither, because It's an easy way to profit 10-20k per stack. Your goal is to reduce costs so you break even. If this isn't your first job, get an expbandand make it 10x faster. There is a lot of information you'll need to understand and most of it is just basic knowledge. Hopefully the puller will only get one target, but if that isn’t the case then you should probably run away. - Tells the party your HP in a percent. This is a nice skillup item, due to the profitability of it. Raise II and Raise III will both raise you like normal, but will restore 75% and 90% of your lost exp back respectively. Avoid attacking Crawlers unless you know you can take them. This is another nice synth for skillups, you will break even or profit and that's always good. As that is happening, you will use Sneak Attack. Also, this is a synth that will get better as you get higher Smithing. This is a good alternate to Iron Chain but requires woodworking. After 18, it’s best to have two tanks, two damage-dealers, one healer, and one nuker or support-role job like Red Mage, Bard, or Corsair. You will be able to get level 15 this way, and it will also help you level one of your sub-crafts for Smithing. I used this because my main is woodworking. Galka generally have paired words for their names, such as Rising Bull, which would result in Risingbull. Now, Darksteel is 5k per ore and it's really not worth the time anymore. You have to have Black Mage level 55, you can cast the spell. It's first, proper use is to describe the way a monster notices and attacks you. If you know what job you want to play as, this is how you could go about doing it. There is also a Mini-Guild in Al Zahbi (H-9), and a Guild Shop in Mhaura (G-9). All of the damage-dealers consistently attack, and the healers keep everyone healed. Spells that do not cost MP will not cause magic aggro. It is possible to eventually acquire the rings of more than one nation. You'll be losing about 2-4k per synth depending on your method of obtaining the Iron Sheets. Advanced jobs generally have lower stats but better abilities and traits than the main six. This also prevents you from getting harassed if someone notices you have taken over one of their profit synths. First and foremost, race should be the absolute. Common methods of detection are as follows: No matter what race you choose, or what job you leveled to 30+ first, you can pick from any advanced job after you hit 30 as any job. Don't try to kill things that are extremely tough, at this level it's much better to kill something that takes 4-5 hits. Though you can change your job at any time for no cost, your starting job determines which equipment you start off with, which does not shift when changing jobs after you have started. With the addition of Monomi: Ichi, Ninja makes a huge comeback as the subjob of choice for mining in dangerous areas. Believe it or not, these are actually useful. The more rare ores are definitely worth the time investment, and mining in Mount Zhayolm has become the new spot. Sometimes someone may slip-up and you, someone else, or even the entire party can end up unconscious. There are a ton of other things you can do like hunt Notorious Monsters for their very rare drops, or doing Burning Circles, which are at the cost of accumulated Beastmen Seals. Until about Lv.10, you won’t have to worry about every single spell. I've never been much of an end-game aficionado. Every macro has its own page. They have better resell value than the Iron Chain and I just spread them out to my mules. Though sometimes they drop their bomb on accident and kill themselves while dealing only minimal damage to the party. Since absolutely no-one on my server wants Bronze Scales, I had to NPC every last one of mine. These sell for profit on my server, even if it is not much. It’s not the most profitable thing in the world, but you can do that and several other things at once if you play your cards right. I'll be offering tips that you may not see others so willing to give away. If you can follow the patterns online, you will know when it is requested. Simply start typing a word (or type the whole thing), then press [Tab]. You might get a name like Rohhapuh (Roh Hapuh). Chances are if you know what you're doing already, you'll come to those conclusions on your own! Helping new players and experiencing the unusually deep low- and mid-level content is more my thing. I recommend getting a mule and using that for selling your goods. 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